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Text File  |  1995-06-03  |  2KB  |  41 lines

  1. Article: 6517 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:6517
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!news.bc.net!rover.ucs.ualberta.ca!hardin
  4. From: hardin@ee.ualberta.ca (Hardin Brett Arvid)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Polygon Collisions
  7. Date: 25 May 1995 08:36:22 GMT
  8. Organization: University of Alberta Electrical Engineering Department
  9. Lines: 25
  10. Message-ID: <3q1fi6$18rc@rover.ucs.ualberta.ca>
  11. References: <D91otG.6An@avalon.chinalake.navy.mil> <Pine.SUN.3.91.950524230304.6320A-100000@gaspra.pd.com> <jgrossD94In2.5wz@netcom.com>
  12. NNTP-Posting-Host: eigen.ee.ualberta.ca
  13. X-Newsreader: TIN [version 1.2 PL2]
  14.  
  15. John Gross (jgross@netcom.com) wrote:
  16. | Ernie said:
  17. | : I'm also not sure why any of these things would be a real problem in
  18. | : practice.  What are the consequences if an object doesn't pass the
  19. | : polygon "collision" test?
  20.  
  21. | "It would be bad"
  22.  
  23. | J (who ya gonna call?) Gross
  24.  
  25. well it is a good thing that we got that 'good' | 'bad' thing all
  26. cleared up now isn't it?
  27.  
  28. Chris - I am not a number - Alexander
  29.  
  30. --
  31. ---------------------------------------------------------------------------
  32.         | LightSmith -the magazine --     Lightwave 3D Tutorials,
  33.         |                    Hints, and Solutions
  34. All opinions are| ASK FOR DETAILS         from the Experts in the
  35. mine, and should|    IF INTERESTED        field.
  36. conflict    |
  37. minimaly    |---------------------------------------------------------- 
  38. with reality!
  39. ---------------------------------------------------------------------------
  40.  
  41.